Recraft exports SVG without a paid plan and without a workaround. Both facts sit on the vendor’s own pages, and both are contradicted by the tutorials currently ranking for this query.
Below: the two documented routes, the option names that really exist, three runs that end in a file, and the fields the documentation never fills in.
What the official documentation promises
Three sentences answer most of what people search for. The export page lists the formats in step three: “Specify your image dimensions, format (PNG, JPG, TIFF, PDF SVG, or Lottie) and resolution.” One line later: “Vector images can be exported as SVG and PDF for scalable use.” Then the credits page closes the paywall question: “Vector generation and the Vector Editor are included on every plan, including Free.”
The pages outranking the official one say the opposite. The tutorial currently first on Google tells readers that built-in SVG export is reserved for Pro accounts, and offers two workarounds: pull inline SVG out of the browser DOM, or trace a PNG with a third-party vectoriser. It also names a “Preserve layers and groups” checkbox and a “Rasterize effects” toggle. Neither string appears in the vendor’s documentation.
Two routes to an editable SVG
The documentation describes two ways to end up with paths, with different constraints.
| Route | Starting point | Documented operation | Documented limit |
|---|---|---|---|
| Generate a vector | A new image in the Create tab | Set Generation type to Vector, then generate | “Reference images aren’t available when generating with the Vector generation type” |
| Vectorize a raster | A PNG or JPG placed on the canvas | Select it, click the Vectorize icon, adjust, then export as SVG | “Photorealistic images, 3D renders, or highly textured illustrations may produce artifacts” |
Both end at the same export dialog, and which one you need is decided long before you open it.
Route one: generate with the Vector generation type
Vector is a first-class generation type, not a style. In the Create tab the documented controls are Generation type, Model, Style, References, Ratio, Colors and Generation count; under Generation type the options are Image, Vector, Video, Mockup and Image set.
Two controls matter most. Generation count takes “between 1 and 4 images per prompt”, so one prompt can give you four candidates. Image set goes further: “Image sets enable you to generate six visuals at once, each from a different prompt, while keeping them stylistically consistent” — the documented way to produce an icon family that reads as one system.
One trap is easy to miss: aspect ratio “is set independently for each generation type”, so a ratio chosen while generating an Image “does not carry over” when you switch to Vector.
Recraft V4.1 is the generation to use, and the variant breakdown explains why vector rows cost more. Vector models are the one place Recraft publishes fixed credit prices: 4 credits for Recraft V4.1 Vector, 12 for V4.1 Pro Vector, 1 to vectorize a raster. The pricing article covers the rest.
Route two: vectorize an existing raster
For an image that already exists as pixels, Vectorize is the documented route, in five steps.
- Place a raster image, “e.g., PNG or JPG”, onto the canvas.
- Select the image, then click the Vectorize icon in the context panel.
- Use the Color Reduction slider to limit the number of colours in the output.
- Edit colours in one of two documented modes: Swatches mode (the default) to replace individual colours, or Spectrum mode to shift “entire ranges of related colors at once—for example, shift all blue tones to green”.
- Export the vector as an SVG file.
Color Reduction is documented as helping “simplify complex images or prepare for print” — fewer colours, cleaner geometry, smaller file. Then read the warning: “Not all images can be cleanly vectorized. Photorealistic images, 3D renders, or highly textured illustrations may produce artifacts when converted to SVG, since the format supports only simplified shapes, lines, and fills.”
Worked examples: three runs that end as a file

All three runs use inputs the vendor publishes itself, and all three end at the same export dialog.
A logo with a word inside it
logo ancient Greek sculpture, clever negative space
That prompt is Recraft’s own example on its logo page. The documented sequence: create an image, then “select a vector style” — the page names Geometric Logo, Sharp Drawn Logo and Playful Typographic. To put text in the mark, the instruction is explicit: “place it in quotation marks. For instance, typing “Broccoli” will add that word as stylized text.” Generate, select the image, click Export, choose SVG, click Export again.
A flat illustration that has to survive rescaling
A playful flat vector illustration of a skater captured mid-trick in a dynamic airborne pose against a solid saturated blue background. The character has exaggerated proportions and a bold stylized design, wearing a pink oversized T-shirt, loose brown pants, white-and-pink sneakers, and a small crossbody bag, while riding a bright yellow skateboard with simplified graphic details. One arm is raised holding a drink, the other balances the motion, and curved white swooshes wrap around the figure to emphasize movement, speed, and impact. The illustration uses clean shapes, minimal facial detail, smooth flat color fills, and a vibrant high-contrast palette that feels youthful, energetic, and contemporary. The overall image should feel fun, graphic, and full of personality, blending street culture, motion, and modern character illustration in a bold poster-like composition. Style notes: flat vector illustration, skateboarding character, exaggerated pose, bold color blocking, playful street aesthetic, clean shapes, dynamic motion graphics, contemporary poster feel.
This one is published on the Recraft V4.1 model page beside the output. Run it with Generation type set to Vector and Generation count at 4, then export the chosen image with format SVG and the dimensions you need. Recraft’s note on the result is “bold color fills, precise shapes, and a composition that feels alive”; the same page says Midjourney “loses the elegance with rougher lines” — a vendor claim, not a measurement, as the comparison article sets out.
A PNG that only exists as pixels
Put the raster logo on the canvas, click Vectorize, drag Color Reduction down until the shape reads cleanly, switch to Swatches mode to correct individual fills, and export as SVG. Vectorizing costs 1 credit, and the result is editable in the on-canvas Vector Editor.
One constraint catches composed artwork: “A frame can only be exported as a vector if every element inside it is a vector. If the frame contains raster elements, vectorize them first.” The API guide is the route for generating these files programmatically.
What the export dialog does not let you set
The export page publishes three parameters: image dimensions, format and resolution. Everything below is undocumented rather than absent.
- The pixel presets. No named dimension list is published; the custom-size path runs through a frame: generate at the nearest preset ratio, draw an empty frame, type the exact W and H values, then click Generate frame.
- The range of the Color Reduction slider. No minimum, maximum or default is published, so a specific number on a tutorial site is that site’s observation.
- The units of “resolution”. The field is named and never defined.
- Whether an exported SVG keeps named layers or groups. The Vector Editor promises editable points, curves and colours, not preserved layer names.
- Colour space. Print preparation is mentioned once, beside Color Reduction, and CMYK appears nowhere.
- Lottie export limits, and the credit cost of a raster export, described only as “equals the model price”.
Frequently asked questions
Do I need a paid plan to export SVG? No. “Vector generation and the Vector Editor are included on every plan, including Free.” Paid plans change the licence and privacy of the output, not access to the format.
Can I edit the exported SVG afterwards? The documentation covers two moves: open it in the on-canvas Vector Editor, where you can edit “every point, curve, and color”, and export it again as SVG or PDF. What a specific third-party design app does with the file is not addressed.
Why will my frame not export as a vector? Because at least one element inside it is still raster. Vectorize those elements first.
Does vectorizing work on any image? No. Photorealistic images, 3D renders and highly textured illustrations may produce artifacts, since SVG supports only simplified shapes, lines and fills.
Start from the generation type, not the export button. The decision that matters happens several steps earlier than the dialog.